Resume

Education

Savannah College of Art and Design

Bachelor’s of Fine Arts in Game Development, 2019
Cum Laud

Proficiencies 
◆ Autodesk Maya
◆ Zbrush
◆ Unreal Engine 4
◆ Substance Painter
◆ Adobe Photoshop
◆ Clip Studio Paint


 

Awards
GAME OF THE YEAR FINALIST
The Rookies 2019
  ◆ PEOPLE’S CHOICE
Geekend 2019
  ◆ FINALIST
IndiePrize 2019
BEST IN SHOW
SCAD Entelechy 2019

 

Contact

pcollins3D.artstation.com
pcollins3D@gmail.com
pcollins3D.com

Experience

Lead 3D Animator/Rigger

SCAD Code Worms - Doggone Hungry

2018 - 2019

- Developed the casual, PC title game from pre-production  to publication on Steam in under six months.

 

- Rigged human and animal characters, skinned character and clothing meshes, while working iteratively to get animation block-ins begun early in development.

 

Animated all actions for the player character, enemies, and NPCs. Worked with the lead programmer to implement animations into UE4 and maintained the rigs.

 

- Led SCRUM team meetings and task tracking, maintained production goals and projected timeline.

 

-Represented Doggone Hungry at events, such as Geekend, SIGGRAPH, and Indie Prize, while collecting player feedback.