Savannah College of Art and Design
Bachelor’s of Fine Arts in Game Development, 2019
◆ Autodesk Maya
◆ Unreal Engine 4
◆ Substance Painter
◆ Adobe Photoshop
◆ Clip Studio Paint
◆ GAME OF THE YEAR FINALIST
The Rookies 2019
◆ PEOPLE’S CHOICE
◆ BEST IN SHOW
SCAD Entelechy 2019
Lead 3D Animator/Rigger
SCAD Code Worms - Doggone Hungry
2018 - 2019
- Developed the casual, PC title game from pre-production to publication on Steam in under six months.
- Rigged human and animal characters, skinned character and clothing meshes, while working iteratively to get animation block-ins begun early in development.
- Animated all actions for the player character, enemies, and NPCs. Worked with the lead programmer to implement animations into UE4 and maintained the rigs.
- Led SCRUM team meetings and task tracking, maintained production goals and projected timeline.
-Represented Doggone Hungry at events, such as Geekend, SIGGRAPH, and Indie Prize, while collecting player feedback.